I completely ignored environmental traps like boulders and pitfalls before, but now that monsters are much harder, I actively seek out tools like these because they feel more impactful. Monster Hunter World was very easy compared to previous installments to the series, but with Iceborne, Capcom's really given it some teeth, and this benefits so many parts of the game.
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That feeling of progression has always been at the heart of Monster Hunter, and the added difficulty of Master Rank really hammers it home. But as I crafted Master Rank gear and upgraded my hunting tools by completing side quests, I could feel my character getting stronger and I could tell that I was getting the hang of the new monsters. Where World's base roster leaned heavily into Thunder and Dragon weaknesses, Iceborne features a lot of Water, Ice, and Fire weaknesses which are a huge boost to often-overlooked weapon trees.Īfter farming the same monsters for so long, having them actually kick my ass for once is genuinely refreshing.Įven after playing through G-Rank in Monster Hunter 4 Ultimate, the jump to Master Rank in World felt like a bit much at first. And now that elemental weapons have been buffed, I'm really enjoying the spread of elemental weaknesses among the new monsters. Banbaro is also exactly what I was hoping for: an absolute unit who hits you with trees. These subspecies require dramatically different strategies than their base monsters, and they really help sell the prestige of Master Rank.
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From the newcomers, I'm partial to Coral Pukei-Pukei, Nightshade Paolumu, and Acidic Glavenus. These monsters retain the flavor of their previous iterations, but Capcom's also given them just enough new attacks to shake up veterans. Of the publicly revealed monsters, my favorite returnees are Tigrex, Nargacuga, Barioth, Glavenus, and Zinogre.